How to play Minesweeper
Minesweeper is a deduction game: the numbers tell you exactly where the mines are โ if you know how to listen. Here are the rules, the controls, and the patterns that clear boards without a single guess.
The rules
- The board hides a fixed number of mines (shown by the ๐ฉ counter).
- Digging a safe cell reveals a number: how many mines sit in its 8 surrounding cells. Blank cells have zero and open their whole neighborhood.
- Digging a mine ends the game โ though here you can always retry the same board.
- You win by revealing every safe cell. Flagging mines is optional but makes deduction much easier.
Controls
- Tap / click digs a cell. Your first dig is always safe.
- Right-click (desktop) or long-press (touch) plants a flag. Or switch to the ๐ฉ Flag tool and tap.
- Chording: tap a revealed number that already has all its flags placed โ its remaining neighbors open at once. This is the biggest speed-up in the game.
Core deductions
- Tight fit โ all mines. If a number equals its count of covered neighbors, every one of them is a mine. Flag them.
- Satisfied โ all safe. If a number already touches that many flags, every other neighbor is safe. Chord it.
- The 1-1 pattern. Two 1s side by side against a wall of covered cells: the first 1's mine must be in the cells it shares with the second โ so any cell the second sees beyond the shared ones is safe.
- The 1-2 pattern. A 1 and a 2 side by side along an edge: the 2 needs two mines but shares at most one with the 1 โ the far cell of the 2 is always a mine.
- Endgame counting. When the ๐ฉ counter equals the number of covered cells, they're all mines; when it reads 0, everything left is safe.
A worked example
Suppose a revealed "2" touches exactly two covered cells โ both are mines, flag them. A neighboring "3" touches those two flags plus one more covered cell: 3 โ 2 = 1, so that last cell is also a mine. A "1" behind it now touches a flagged mine, so all of its other covered neighbors are safe โ chord it and the board opens up. Chains like this are the whole game: every flag you prove feeds the next number.
Common mistakes
- Guessing early. On these boards there is always a logical move โ if you're stuck, scan for tight fits and satisfied numbers you've missed, or use a Hint.
- Over-flagging. A wrong flag poisons every number that touches it and leads to false "satisfied" chords. Only flag what you've proven.
- Ignoring the mine counter. In the endgame the global count often finishes the board when local numbers can't.
- Forgetting diagonals. Numbers count all 8 neighbors โ corner-to-corner contacts included.
Frequently asked questions
- Is it really never necessary to guess?
- Correct. Every board is verified by a logic solver before you see it; if the solver would have to guess, mines are moved until logic alone clears the board.
- What happens if I hit a mine?
- Game over โ but you can retry the exact same board immediately. Since the board is solvable by logic, a loss is always a lesson, not bad luck.
- Is there a daily puzzle?
- Yes โ a shared 16ร16 daily board with streaks, plus unlimited random boards at three difficulty levels. Free, no login.