How to play Pipes

Pipes looks like fidgeting, but it's pure deduction: the walls, corners and lamps pin the network down one piece at a time. Here are the rules and the techniques.

The rules

Solving strategies

  1. Edges first. No end may point off the board. A straight piece on the border must run parallel to it; a T-junction on the border must face inward; an elbow in a corner has exactly one legal orientation.
  2. Lamps lock their neighbors. A lamp connects one way only. Once you know which neighbor feeds it, that neighbor must offer an end in return — and its other ends are then constrained too.
  3. Count ends between neighbors. If a piece has all its ends accounted for, every adjacent piece must turn its ends away from it — that's how deductions travel across the board.
  4. No loops. The solved network is a tree. If two lit branches would join into a ring, one of those pieces is misrotated.
  5. Watch the flow. The amber glow is a progress meter: a grey island means its link to the source is still wrong somewhere along the boundary.

A worked example

Take a corner cell holding an elbow: only one rotation keeps both its ends on the board, so it's forced immediately. Suppose its end points at a border straight — the straight must run along the wall, and now its far end pushes into a T-junction on the same wall. A border T-junction must face inward, and with one of its three ends already fed by the straight, only one rotation remains. Three pieces placed without touching the middle of the board — that cascade is the whole game.

Common mistakes

Frequently asked questions

What kind of puzzle is Pipes?
A rotation-logic puzzle from the classic "Net" family: connect all cells into a single leak-free network — a spanning tree of the grid.
Do I ever need to guess?
No — every board is generated with exactly one solution and is deducible from the borders, lamps and junction constraints.
Is there a daily puzzle?
Yes — a shared 7×7 Daily Challenge with streaks, plus unlimited boards in 5×5, 7×7 and 9×9. Free, no login.

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