How to play TriPeaks

TriPeaks is the sprinting solitaire: one simple matching rule, no redeals, and every decision about which direction to run a chain. Here's the game in full.

The rules

Controls

Strategy

  1. Read both directions before playing. From a 7 you can run 8-9-10 or 6-5-4 — count which run is longer and which one uncovers more cards.
  2. Uncovering beats chaining. The win condition is emptying the peaks, not the combo counter. A shorter chain that flips two face-down cards is usually better than a longer chain that flips none.
  3. Balance the three peaks. Cards only flip when their cover clears — a peak you've ignored has no open cards to work with late in the game.
  4. Save obvious pairs for dry spells. If two 9s are open and the waste shows an 8, play one 9, run the chain elsewhere, and keep the second 9 as a re-entry point after your next draw.
  5. Use the wrap. Q-K-A-2-3 is five cards in a single chain — the "corner" of the rank ladder is where big combos live.

A worked example

The waste shows a 6. Open cards: 5, 7, 7, J. Playing 5 leads to a dead 4-less board — but playing a 7 lets you continue 8 later, and the second 7 stays as a fallback. Take 7, then 8 flips a face-down Queen; play continues Q? No — Q isn't ±1 from 8. Draw... unless the other 7 saves the chain: 8→7→6→5 clears four cards and flips three more. One glance at both directions doubled the run.

Common mistakes

Frequently asked questions

Do suits or colors matter?
No — only rank. Any 5 plays on any 6 or 4.
Is every deal winnable?
Most are with careful play, but not all — that's the nature of the game. Unlimited undo lets you explore.
Is there a daily deal?
Yes — the same deal for everyone each day, with streaks. Free, no login.

Try it now

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