How to play TriPeaks
TriPeaks is the sprinting solitaire: one simple matching rule, no redeals, and every decision about which direction to run a chain. Here's the game in full.
The rules
- 28 cards form three peaks; the bottom row starts face-up, everything above lies face-down until uncovered.
- Play any face-up card that is one rank above or below the waste top. Suits don't matter.
- Ace and King wrap: A plays on K and K on A, so Q-K-A-2 is a valid run.
- When both cards covering a face-down card are gone, it flips face-up.
- Tap the deck to turn a new waste card. There are no redeals — the deck is your countdown.
- Clear all 28 peak cards to win; consecutive plays without drawing build your combo.
Controls
- Tap a face-up card to play it onto the waste (it must be ±1 rank).
- Tap the deck to draw. Undo is unlimited; Hint flashes a playable card.
Strategy
- Read both directions before playing. From a 7 you can run 8-9-10 or 6-5-4 — count which run is longer and which one uncovers more cards.
- Uncovering beats chaining. The win condition is emptying the peaks, not the combo counter. A shorter chain that flips two face-down cards is usually better than a longer chain that flips none.
- Balance the three peaks. Cards only flip when their cover clears — a peak you've ignored has no open cards to work with late in the game.
- Save obvious pairs for dry spells. If two 9s are open and the waste shows an 8, play one 9, run the chain elsewhere, and keep the second 9 as a re-entry point after your next draw.
- Use the wrap. Q-K-A-2-3 is five cards in a single chain — the "corner" of the rank ladder is where big combos live.
A worked example
The waste shows a 6. Open cards: 5, 7, 7, J. Playing 5 leads to a dead 4-less board — but playing a 7 lets you continue 8 later, and the second 7 stays as a fallback. Take 7, then 8 flips a face-down Queen; play continues Q? No — Q isn't ±1 from 8. Draw... unless the other 7 saves the chain: 8→7→6→5 clears four cards and flips three more. One glance at both directions doubled the run.
Common mistakes
- Grabbing the first legal card. Every play is a fork; check what each choice uncovers before tapping.
- Chasing combos into a dead end. A beautiful 8-card chain that leaves one peak untouched still loses.
- Forgetting the wrap. Players miss K-A and A-K plays constantly — the ends of the ladder are connected.
- Drawing too fast. The deck is finite and there are no redeals. Exhaust the board before every draw.
Frequently asked questions
- Do suits or colors matter?
- No — only rank. Any 5 plays on any 6 or 4.
- Is every deal winnable?
- Most are with careful play, but not all — that's the nature of the game. Unlimited undo lets you explore.
- Is there a daily deal?
- Yes — the same deal for everyone each day, with streaks. Free, no login.