Why I'm Building Funduk Games (the honest version)

Founder's notes · June 2026

I build AI agents for a living, and for a long time I wanted to make games on the side without ever quite starting. What finally pushed me over the edge was watching the tools get good enough that one person could realistically ship a polished little game. So I started — and I want to be honest here about how it's actually going, not the highlight reel.

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What AI tools really do (and don't)

The hype says AI writes your game for you. The reality is more interesting. AI can do an enormous amount of the work — and it can also confidently faceplant: it writes code that looks right and isn't. Catching those failures takes real domain knowledge. The tools didn't replace the craft; they raised the ceiling on what a solo developer can attempt, as long as you actually understand what you're shipping. Most of these dev notes are about exactly that gap between "looks done" and "is done."

Why browser games, not mobile

My first instinct was the obvious one: quick casual mobile games. Then I looked at the market. Mobile is brutal without a marketing budget — you're a needle hoping someone trips over you in the haystack, competing against studios that spend more on ads in a day than I'll make in a year. The web is different. A free browser game can be found through search, linked, and played instantly with no install friction. For a solo dev with patience instead of a budget, that's a far fairer fight — so Funduk Games lives on the open web, free and no-login.

The plan

I'm not pretending this is an overnight thing. The plan is deliberately slow and three-legged:

  1. Build a browser games site — a growing library of free, genuinely good puzzle games (this site), leaning on the web's discoverability instead of an ad budget.
  2. Build something with recurring revenue — a SaaS product on the side, so the whole thing isn't riding on ad pennies alone.
  3. Write the journey down — these honest dev notes, including the flops, so the process is useful to someone else (and keeps me accountable).
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What you can play right now

So far the library is live and growing: CrownGrid, Sudoku, SunMoon, Trail, three classic Solitaires, and the odd one out — Nutfall, a 3D nut-dropping arcade game. Every logic puzzle is generated to be solvable by pure deduction, because shipping fair puzzles is the part I refuse to cut corners on.

If you want the longer, messier version of this story — and the running log of what works and what flops — I post it on Patreon.

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